Design Pillars

During Gales of Nayeli’s development, three game design pillars guided our design decisions during development: Character Variety, Exploration, and offering a Customized Experience.

Character Variety

Strategy RPGs live and die by the quality of their playable rosters — that much is evident to us. As a result, a strong emphasis has been placed on making sure that each character feel different in-game in a way that reflects each of their individual personalities.

Every character has a unique set of classes, skills, and tools that interact in a variety of interesting ways.

Selecting the right members for your army isn’t always as simple as picking “the best” unit of each type. Every character provides unique combat bonuses or mobility options to other, compatible characters. By utilizing character’s specialized skills, and deploying units wisely, victory shall be yours!

Exploration

A detailed approach has been taken to spark some life into Iuven through how we handle exploration in Gales of Nayeli.

During your travels, playable characters will share stories about their lives or dreams about their future. If you keep an eye out and pay special attention to these events, you may glean some insights on where future special events occur.

Here are some examples of possible events: visiting their home town after a long journey, taking in the sights at a landmark they’ve been meaning to see all their life, finding their old secret hideout they used to treasure as children, and more!

Each of these events have different perks and rewards that will also affect how these characters perform in the future.

Customized Experience

This all culminates into the main goal of Gales of Nayeli: to provide you your own personalized adventure.

The characters you meet along the way, as well as how they grow throughout the story, will vary in each playthrough based on your choices, both on and off the battlefield.

You are not expected to trigger every unique interaction or find every secret in any single playthrough. Each playthrough is unique. Experiment and have fun!

See you soon with more updates!

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I will be doing a FAQ soon, so ask away!
David